![]() However, if you’re lower on the ground you may not spot the enemies above your head. In Behemoth, there are a lot of platforms that let you get higher positioning at the risk of getting sniped from across the way, since the higher levels are more exposed. This is where the flow of maps really comes into play.Īll three BTB maps feature multiple terrain types that give their layouts variety in height and sightlines. At the same time, you can also get caught out by yourself and eliminated, which encourages you to move as a team. While the maps in Infinite are smaller than those in most FPS games, the distance between points is just enough that you can easily get from one spot to another. It's Strongholds mode that really shows off Infinite’s superior map designs, however, since in this capture-point mode you really need to be able to rotate from point to point with a specific flow to keep an eye on the locations you already control. It’s a perfect example of readability being key when it comes to map design, favoring bold, angular architecture instead of over-detailed environments that come at the cost of instantly spotting enemies and objective markers. My favorite map from that playlist has to be Streets, thanks to its flashy neon signs, dynamic lighting, and freshly rained-upon pavement. All of these game modes are excellent – and much more so when you’re communicating with your teammates.Ī big part of the reason Infinite’s matches work so well is that each of the seven maps for arena matches are incredibly well designed to allow for you and your team to fluidly rotate through them, grabbing key weapons and items as they spawn and sweeping out enemies. But it’s actually a lot of fun – there’s only one map for it, Launch Site, but it has vehicle spawns and easily makes for chaotic and fun gameplay with vehicular Spartan-slaughter as one team attempts to raid the other’s base. The only unconventional mode in that list, One Flag CTF, sounded a little odd to me at first because each round has one team defending a flag and the other team has to capture that flag. Read the full Halo Infinite Single-Player Campaign Review ![]() Turning us loose to explore a massive open ring with almost complete freedom to approach combat with a wide range of iconic guns, vehicles, and toys has absolutely brought Halo’s single-player campaign back into contention as one of the finest out there (to say nothing of the amazing multiplayer suite), and even though it drops the ball a bit with the story and lack of environmental variety, Infinite picks it back up again with style. After six years, it was fair to wonder: did Halo still belong in the “Best Shooter” conversation? And would I still care about it? I am both relieved and delighted that Halo Infinite emphatically answers both questions with a resounding yes. From first landing on the ring in Halo 1 to the surprise Arbiter arc in Halo 2 to being heartbroken by Halo 5’s abysmal storytelling, it’s one of the few series in gaming where every new mainline entry really matters to me. Halo has meant a lot to me over the past 20 years. I’ve only experienced one crash in my 20 hours of playtime, so my experience has been pretty steady. It wasn’t enough to really mess things up but it was noticeable and made some fights slightly harder than they should have been. On PC, it can run at 144Hz easily (and there’s a 120Hz mode on Xbox Series X), and the most severe technical issue I’ve seen has been some server desync and stutters every so often. The lighting, settings, and overall look of Infinite bring the futuristic world of Halo to modern-day glory. The environments within each map are so detailed and pretty that I’m now looking forward to the campaign even more. In other words, it is for all intents and purposes fully launched. While Halo Infinite's multiplayer is technically still in beta until the single-player campaign comes out on December 8, developer 343 Industries has declared that we’re officially in Season 1, and Infinite comes complete with purchasable cosmetics and a battlepass. Riding high on that thrill, Halo Infinite’s multiplayer has dash-slid into the first-person shooter scene and meleed the competition off the map. ![]() ![]() And what a launch it’s been! With its tight 4v4 matches and more chaotic 12v12 Big Team Battle on expertly designed maps, Infinite revives and reinvigorates the glorious sci-fi action that once made Halo king among multiplayer FPS games. First impressions are key, and since six years have passed since Halo 5: Guardians, for a lot of people (like myself) Halo Infinite will be the first Halo multiplayer experience they’ve played at launch – especially since Infinite’s multiplayer is free to play and accessible to everyone with an Xbox or PC.
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